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Yogyakarta Startup, Arutala Accelerates Metaverse Implementation in Indonesia

Yogyakarta Startup, Arutala Accelerates Metaverse Implementation in Indonesia

Developed countries such as the United States (US), China, and South Korea are starting to explore metaverse technology. In Indonesia, startup Arutala is considered to accelerate the implementation of the virtual world.

Yogyakarta Startup, Arutala Accelerates Metaverse Implementation in Indonesia

The virtual reality (VR) and augmented reality (AR) technology-based startup is committed to continuing to innovate, accelerate and expand the implementation of the metaverse in Indonesia.

Over the past year, Arutala has focused on VR and AR collaboration in the healthcare, mining, and heavy equipment technology industries. The company, which is headquartered in Yogyakarta, has succeeded in developing innovative products for various companies at home and abroad.

“In Arutala, one of the values ​​we have developed is that technology can provide solutions in various sectors of life, one of which is high-risk and high-cost training,” said Arutala CEO Indra Haryadi in a press statement, quoted from Antara, Tuesday (4/1).

Indra said that after doing research and observing the pattern of client needs, he concluded that the training most relevant to current challenges was in the medical and engineering base fields.

“By creating new spaces through VR and AR technology, we can reduce the risk and cost of training in these two sectors to achieve optimal results. The health sector is at high risk for training health workers since the Covid-19 pandemic,” said Indra.

Yogyakarta Startup, Arutala Accelerates Metaverse Implementation in Indonesia

Use of VR in the World of Health

Indra gave an example, one of the obstacles to training prospective health workers during the corona pandemic is bathing patients directly in hospitals. By using VR, the risk of transmission can be reduced because the training does not have to be done in a hospital.

“Instead of having to go to the hospital, we present the hospital to health workers for the convenience of practicum. Of course this can increase training efficiency through what we call VR and AR technology,” he said.

Arutala as an immersive technology development company in Indonesia is interested in initiating a program to invite the public to have a wider view both in terms of innovation and cross-industry potential.

“Innovations resulting from collaboration are expected to open a new reality in the world of health education through VR and AR technology, as well as open insight into the enormous potential of VR and AR technology, especially in the field of health education,” concluded Indra Hariyadi, CEO of Arutala.

Yogyakarta Startup, Arutala Accelerates Metaverse Implementation in Indonesia

Some of Arutala’s Featured Solutions

To date, Arutala offers several excellent solutions including VR, AR, MR, PC Simulator to 360° Video. The startup, which was founded in 2019, has seven educational institutional partners from the vocational to tertiary level and more than 25 product developments.

Last year, Arutala officially joined the Oculus Independent Software Vendor (ISV) program. Oculus is a subsidiary of Meta that manufactures and develops VR products such as Oculus Quest, Oculus Rift, and Oculus Go.

Through this collaboration, the company has the opportunity to collaborate directly with the team from Oculus. This is considered to be able to help the adoption of VR in Indonesia and the Asia Pacific region.

Although focusing on three training sectors, Arutala opens up opportunities for development in other sectors. Several other development technologies include drone passenger VR for Frogs Indonesia, virtual store VR for Ecodoe, automotive virtual web, Gamelan VR to Artda.

Artda is a children’s national song and dance in AR form. It’s the result of their collaboration with Sarisworo Lab which is supported by the Ministry of Education and Culture. Indra said that Arutala has several future missions, namely:

1. Become a partner of academic and vocational digitalization, especially at the vocational and higher education levels

2. To be a pioneer in developing metaverse innovation in Indonesia

3. Become a research and development partner in educational institutions and companies, especially in the fields of health, mining, and heavy equipment

4. Changing training that is high cost, high risk

5. Become a training that is affordable, safe and provides maximum result, with immersive technology

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